Worlds 0 of 0 ready for play
Seed New Game Manual operator seed
Active Games 0 total
| World Game ID | World | Tier | Tick | % Launch | Filled | Status | Launch |
|---|
Insert Troops (admin correction tool)
Add troops to an army/navy: pick a game, kingdom, troop, count, and army, then Insert. Additive — troops appear immediately (no cost / no build time). Use to correct mistakes or set up test battles. Troops come from the kingdom's canonical catalog (named units), so the battle engine enriches them normally. (More insert tools will be added here later.)
Last tick log
Recent ticks
Click a row to see per-game phase timings for that tick.
| # | Started (UTC) | Status | Triggered by | Duration | Games | Log size |
|---|
▸ Cron scheduling & recent cron runs click to expand
Scheduling status
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Cron schedule
Standard cron syntax. Examples:
* * * * * (every minute), */5 * * * * (every 5 min), 0 * * * * (top of hour).
Ticks per interval
How many ticks each cron firing advances (also how many a manual "Run Next Tick" runs). Default 1; max 999.
Recent cron runs
| Run # | Started (UTC) | Status | Duration | Message |
|---|
Single-Player Grant Credit one player
Mass Grant (every player) Per-player rows + notifications
Per-Game Grant Active players in a specific game
Audit Log 0 rows · page 1
| When (UTC) | Player | Type | Δ | After | Admin | Notes / metadata |
|---|---|---|---|---|---|---|
| Load to view. | ||||||
User Search 0 shown
| user_id | Display name | Microsoft email | Google email | Roles |
|---|---|---|---|---|
| Search or list to view. | ||||
Edit User none selected
Identity (read-only)
User profile
Player
Admin grants
Response Generator POST /lore-api/response
Knobs —
Additional tone / instructions (optional)
Appended to the natural-language prompt the form composes.
Box · LastSovereign01
- uptime
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Services
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Web roots
| App | Current release | SHA | Deployed |
|---|---|---|---|
| loading… | |||
PostgreSQL
- state
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API
- /health
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Tailnet
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Peers table
| Host | TS IP | OS | Conn | Relay | Latency |
|---|---|---|---|---|---|
| waiting for first poll… | |||||
Logs
no search yet — enter a pattern and click search
Battle Engine — round telemetry
Verification surface for the phased battle engine. Loads
state.round_telemetry for one invasion via the telemetry endpoint —
round-by-round, phase-by-phase, plus overnight (merge + two-tier rout). Shapeshifter
appears on round 1 only.
Raids — coming soon.